The Dreamspace project aims to research, develop and demonstrate tools that enable creative professionals to combine live performances, video and computer-generated imagery in real-time and collaborate to create imaginative entertainment and experiences. The ambition is to make it possible for directors, designers and artists to build experiences that combine live action and virtual content, working together collaboratively on-set or in a performance space, and see the results immediately. The outcome will be tools that make virtual production techniques more accessible in the film and broadcast industries, and to explore new ways to create and deliver new experiences in the performing arts.
The project has six objectives:
O1 To understand the creative and technological requirements
O2 To research and develop performance and scene capture methods
O3 To research and develop methods of combining captured performances
O4 To research and develop methods to interact with content collaboratively
O5 To test and evaluate the impact of integrated tools and pipelines
O6 To showcase and disseminate the results
The project is organized in three phases. Year 1 focuses on proof-of-concepts and baseline experiments to provide feedback on requirements from creative professionals. Year 2 builds advanced prototypes, with more developed experimental productions and a workshop for feedback from creative and technical experts. The final year develops demonstrators and evaluates the impact of technologies in realistic experimental productions.
This page provides an overview of the achievements at the end of Year 3 and the final results for the Dreamspace project.